Class_name = "CBatchBallistics"
object_name = "SHELL_GER_50_HE"

//50 "5 cm Sprgr. 38"   KwK 39 L/60 -

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoShellTypeA.mgm",false
VisualRadius=5
SizeArg=10
SizeArgVal=0.050

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,550,	12,2839,	2.4,5109,	0,11354
Armor=500,444,	9,1851,		1.8,3332,	0,7404 //           SHELL_RUS_37x198_HE   
Armor=1000,368,	7,1272,		1.4,2289,	0,5087
Armor=3000,243,	4,553,		0.8,996,	0,2214
Armor=8000,111,	2,116,		0.4,208,	0,462

//              (37  ,    1936-1945)

DefaultStartSpeed=550	//        (),   L24 451 /
MaxDistance=8100		// ,    
Mass=1.81				// 
Mkr=0.8					//  ,     Cx   M=1,        
Mmax=1.3				//  ,     Cx,   M=1,        
Cx_0=0.28				// -   (M <= Mkr),        
Cx_max=0.44				// -   (M = 1),        
Cx_1=0.64				// -   (M >= Mmax),        
R=0.025					// 
LiveTime=60				//  
TimeToDestroy=0			//        (0 ..   )
TracerShowtime = 60		//  
MaxRedirections = 0		// - 
NetworkDecals=true		//true -          

debug=false

//"Explosion file",DecalImageID,DecalCellID,DecalSize
HitDummy="LuaScripts/WorldObjects/Explosions/Shells/HE_050mm_2kg_175g_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/Shells/HE_050mm_2kg_175g_object.txt",2,11,1.710
HitWater="LuaScripts/WorldObjects/Explosions/Shells/HE_050mm_2kg_175g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/Shells/HE_050mm_2kg_175g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Shells/HE_050mm_2kg_175g_object.txt",2,12,0.545
HitBuilding="LuaScripts/WorldObjects/Explosions/Shells/HE_050mm_2kg_175g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Shells/HE_050mm_2kg_175g_object.txt",2,10,2.148
HitForest="LuaScripts/WorldObjects/Explosions/Shells/HE_050mm_2kg_175g_object.txt"

//      PC 

Gage=50					//
DefaultBulletSpeed = 550.0		//       ()   
BulletSpeed = "KwK-39", 550.0	//      () 

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 